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Digital Transformation explores how technology can make learning more engaging, flexible and accessible. Through SATLE funding, these Learning Enhancement Projects are developing practical digital solutions that support staff and students across MTU.

From immersive 3D and virtual reality environments to reusable video resources, gamified learning and student-centred timetabling, project teams are creating tools and approaches that can be shared and reused across programmes and disciplines.

Funded projects

Digital Transformation in the Tertiary Sector projects

Select a project title to find out more about its aims, activities and outcomes.

Project title Project lead Round
Expansion of digital resources for Home Economics through creation of demonstrational videos in the area of textiles and craft Kelly McHugh, Louise Cronin 2024/25
Introducing the use of research informed teaching strategies to improve students learning in Introductory Accounting Modules Sarah Culhane, Julie Cavanagh 2024/25
Occupation: Student? Temporalities, liminalities, and agencies in contemporary Higher Education Marian Hurley 2024/25
Immersive Learning Environments: A 3D Virtual Library for AEC Education Aidan Ware 2024/25
A Holistic Approach to University Timetabling Dr Diarmuid Grimes 2023/24
Co-Creating Spaces, with Learner-Centred Focus, to Enhance Learning and Teaching at MTU Dr Katie Power 2023/24
Development of Home Economics Educational Digital Video Series Demonstrating Various Textile and Craft Processes Maeve Murphy 2023/24
Space + [time x practices] = engagement? Deirdre Casey 2023/24
The Assignment Toolkit: Digital Media Literacy Dr Catherine Palmer 2023/24
The Development of a Reusable Learning Resources Library of Immersive 360-Degree Videos for Programmes in the Built Environment Dr Mary Moloney 2023/24
Co-Create – Collaborative Creation of Real-World Cyber Range Labs Dr Hazel Murray 2022/23
Development of a framework for stakeholder engagement in the design of Learning Spaces at MTU Dr Katie Power 2022/23
A Student-Centric Timetable Assistant Tool Dr Ignacio Castineiras 2022/23
To Game or not to Game: a toolkit for evaluating gamified systems for their learning potential Dr Geraldine Exton Grimes 2022/23
Co-creating a Computer-Based Mathematics Curriculum for Engineering Education Dr Martin Hill 2022/23
Incorporation of Virtual Reality teaching strategies in Pharmacy Technician education to enhance student learning and graduate skills Susan Enright 2022/23

Contact for further information

catherine.murphy@mtu.ie

Munster Technological University · Learning, Teaching and the Arts ← Back to Learning Enhancement Projects

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